WonderlandConstants


overview
WonderlandConstants
above
class:
Symbol
Value:
#above
abruptly
class:
BlockContext
Value:
[] in WonderlandStyle class>>initialize {[:elapsed :duration | WonderlandStyle abruptlyAfter: elapsed outOf: duration]}
ambient
class:
Symbol
Value:
#ambientLight
apricot
class:
Array
Value:
#(1 0.7843 0.6588)
aquamarine
class:
Array
Value:
#(0 0.9569 0.7333)
asIs
class:
Symbol
Value:
#asIs
back
class:
Symbol
Value:
#back
backward
class:
Symbol
Value:
#backward
beginGently
class:
BlockContext
Value:
[] in WonderlandStyle class>>initialize {[:elapsed :duration | WonderlandStyle beginGentlyAfter: elapsed outOf: durat...]}
behind
class:
Symbol
Value:
#behind
below
class:
Symbol
Value:
#below
beneath
class:
Symbol
Value:
#beneath
black
class:
Array
Value:
#(0 0 0)
blue
class:
Array
Value:
#(0 0 1)
brown
class:
Array
Value:
#(0.959 0.422 0.301)
camControlsBMP
class:
Form
Value:
Form(59x60x32)
cameraMesh
class:
WonderlandMesh
Value:
a WonderlandMesh
cameraTexture
class:
B3DTexture
Value:
B3DTexture(64x64x32)
ccw
class:
Symbol
Value:
#ccw
cerulean
class:
Array
Value:
#(0 0.2863 0.4)
copper
class:
Array
Value:
#(0.5176 0.2235 0)
cw
class:
Symbol
Value:
#cw
cyan
class:
Array
Value:
#(0 1 1)
directional
class:
Symbol
Value:
#directionalLight
down
class:
Symbol
Value:
#down
eachFrame
class:
Symbol
Value:
#eachFrame
endGently
class:
BlockContext
Value:
[] in WonderlandStyle class>>initialize {[:elapsed :duration | WonderlandStyle endGentlyAfter: elapsed outOf: duration]}
errorSound
class:
SampledSound
Value:
a SampledSound
forestGreen
class:
Array
Value:
#(0 0.3569 0.1176)
forward
class:
Symbol
Value:
#forward
frontToBack
class:
Symbol
Value:
#frontToBack
fuchsia
class:
Array
Value:
#(0.6588 0 0.3843)
gently
class:
BlockContext
Value:
[] in WonderlandStyle class>>initialize {[:elapsed :duration | WonderlandStyle gentlyAfter: elapsed outOf: duration]}
gold
class:
Array
Value:
#(0.6784 0.349 0)
gray
class:
Array
Value:
#(0.5 0.5 0.5)
green
class:
Array
Value:
#(0 1 0)
grey
class:
Array
Value:
#(0.5 0.5 0.5)
groundMesh
class:
WonderlandMesh
Value:
a WonderlandMesh
groundTexture
class:
B3DTexture
Value:
B3DTexture(64x64x32)
inBackOf
class:
Symbol
Value:
#inBackOf
inFrontOf
class:
Symbol
Value:
#inFrontOf
keyPress
class:
Symbol
Value:
#keyPress
lavender
class:
Array
Value:
#(1 0.5569 0.7765)
left
class:
Symbol
Value:
#left
leftMouseClick
class:
Symbol
Value:
#leftMouseUp
leftMouseDown
class:
Symbol
Value:
#leftMouseDown
leftMouseUp
class:
Symbol
Value:
#leftMouseUp
leftToRight
class:
Symbol
Value:
#leftToRight
lightMesh
class:
WonderlandMesh
Value:
a WonderlandMesh
lightTexture
class:
B3DTexture
Value:
B3DTexture(64x64x32)
magenta
class:
Array
Value:
#(1 0 0.5804)
maroon
class:
Array
Value:
#(0.498 0 0.2392)
maxUndoDepth
class:
SmallInteger
Value:
100
mouseMove
class:
Symbol
Value:
#mouseMove
navyBlue
class:
Array
Value:
#(0 0 0.4784)
onBottomOf
class:
Symbol
Value:
#onBottomOf
onCeilingOf
class:
Symbol
Value:
#onCeilingOf
onFloorOf
class:
Symbol
Value:
#onFloorOf
onTopOf
class:
Symbol
Value:
#onTopOf
orange
class:
Array
Value:
#(1 0.2157 0)
periwinkle
class:
Array
Value:
#(0.6784 0.7804 1)
pink
class:
Array
Value:
#(1 0.6 1)
plum
class:
Array
Value:
#(0.5373 0 0.3922)
positional
class:
Symbol
Value:
#positionalLight
purple
class:
Array
Value:
#(0.64 0 0.277)
red
class:
Array
Value:
#(1 0 0)
right
class:
Symbol
Value:
#right
rightMouseClick
class:
Symbol
Value:
#rightMouseUp
rightMouseDown
class:
Symbol
Value:
#rightMouseDown
rightMouseUp
class:
Symbol
Value:
#rightMouseUp
rightNow
class:
Symbol
Value:
#rightNow
seaGreen
class:
Array
Value:
#(0.1569 1 0.1569)
sepia
class:
Array
Value:
#(0.1569 0.431 0)
silver
class:
Array
Value:
#(0.7176 0.7176 0.7176)
skyBlue
class:
Array
Value:
#(0.4392 0.8118 1)
spotlight
class:
Symbol
Value:
#spotLight
tan
class:
Array
Value:
#(0.698 0.2078 0)
teal
class:
Array
Value:
#(0 0.6588 0.3725)
toLeftOf
class:
Symbol
Value:
#toLeftOf
toRightOf
class:
Symbol
Value:
#toRightOf
topToBottom
class:
Symbol
Value:
#topToBottom
turquoise
class:
Array
Value:
#(0 0.498 0.632)
up
class:
Symbol
Value:
#up
white
class:
Array
Value:
#(1 1 1)
yellow
class:
Array
Value:
#(1 1 0)

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